This is a collection of notable video games I've worked on. You'll notice the collection is rather small... Making games takes major time, but when I do update this section, it'll be worth checking out.
This is a Windows logo. Games with this logo next to their name will work on a Windows operating system.
This is a Mac logo. Games with this logo next to their name have a Mac-compatible version.
And this is a DirectX logo. Games with this logo next to their name require DirectX to be installed on your computer. Don't know what that means? Don't have to! Just download it here.
This is the tried-and-true Breakout formula...and little else! This is a working prototype game, so while it won't look like much right now, I'll be coming back to this later. Since it's a prototype, though, it starts up quickly and is simple to play. Give it a go if you're bored or something!
This game is available for PC as well as Mac. Just unzip the package and run the application inside--that's it!
Classic Deception is the result of my team's 2010 Game Jam experience. The theme here was "deception" so we took everything you may (or may not) know about some choice classic games and turned it all on its head. The overall game is really a collection of mini-games that all try to fool you, the player, into thinking or behaving a certain way. If you like games and humor then Classic Deception is a great way to kill 5 minutes.
The team consisted of about a dozen people (including a couple of artists) and I pulled my weight by making the Kirby mini-game, mixing some sound effects, and working with Theo to remix my synth version of Pocket Full of Win by adding in goofy new lyrics. I was done with the programming kind of early so that left us a few hours to mix some audio. We kind of just pulled that credits song out of thin air--but it turned out good! The whole game turned out better than I thought, so give it a go!
Vowel Movements is my idea for one of those ever-so-addicting, simple-yet-cunning word games. "Oh, this would go great on the iPhone" I thought, until I realized I hate Objective C and like Microsoft's XNA platform--so that's what I used to program this in. (The art and music are also all mine.) Although it's a demo version, it's pretty much fully-functional (with a high-score table too). Just don't expect the fully-finished version anytime soon (or ever).
Anyways... To play, use the number keys to swap two letters of the word at once. Try to make as many new words as possible on a single swap--that'll get you big points. The space bar scrambles the word, and the escape key pauses. In menus, use the arrow keys and space bar/escape key to navigate.
Also: Inside the .zip, there's a "setup.exe"; run that to install. And: because the game was meant for the Xbox 360, it plays in the enormous 1920x1080 resolution. (Sorry!) Have fun!
This is a side project I worked on in my spare time over the course of about seven months. The goal in Rhythm Universe is to make a solar system by moving the sun around and capturing planets into orbit. The game moves to the beat of the background song, and that song gets an extra layer added to it for each planet the player collects. So while you're making a solar system, you're indirectly mixing some phat beats together.
This is my first solo project of this scale. I'll claim about 95% of the credit here; the other 5 comes from some help with game assets and design feedback. The game itself is really quite experimental in my opinion, so check it out and see how it strikes you.
This is my Final Project at Full Sail University. It was actually me and five other guys, and I was the "asset lead" of the team. That meant I was in charge of getting graphics and sounds from the art and audio teams working with us, but I also worked on some graphics programming, user feedback, the game's custom music feature, and a bunch more.
If you're wondering, Ace of Space is a 3-D space shooter. You just fly around space, go into and out of orbit around planets, and shoot down pretty much anything that moves. If this sounds appealing, grab the game and let me know what you think!
Starpeggio was my first attempt at making a music/rhythm game. It's got your usual setting: hitting notes in time with the music--but it's in SPACE! The idea is, you move your space ship up and down and shoot away asteroids that are coming at you and your cargo station. I also worked in a two-player co-op mode using a USB controller which, while kind of archaic (controls-wise), is pretty effective overall.
Music-wise, I took a couple of my favorites and transcribed them into scripts for the game. I also added Pocket Full of Win in after Theo and I finished that one (although that only works on Hard mode). So give it a shot if you like--unzip the file and run "Game.exe" to play!