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This is a collection of notable video games I've worked on. You'll notice the collection is rather small... Making games takes major time, but when I do update this section, it'll be worth checking out.

Note: This is a Windows logo. Games with this logo next to their name require Windows to be your operating system (preferably XP).
Another note: This is a DirectX logo. Games with this logo next to their name require DirectX to be installed on your computer. Don't know what that means? Don't have to! Just download it here.

Got that? Good. Now then...

Vowel Movements (demo) 
November 2009

Vowel Movements demo

Vowel Movements is my idea for one of those ever-so-addicting, simple-yet-cunning word games. "Oh, this would go great on the iPhone" I thought, until I realized I hate Objective C and like Microsoft's XNA platform--so that's what I used to program this in. (The art and music are also all mine.) Although it's a demo version, it's pretty much fully-functional (with a high-score table too). Just don't expect the fully-finished version anytime soon (or ever).

Anyways... To play, use the number keys to swap two letters of the word at once. Try to make as many new words as possible on a single swap--that'll get you big points. The space bar scrambles the word, and the escape key pauses. In menus, use the arrow keys and space bar/escape key to navigate.

Also: Inside the .zip, there's a "setup.exe"; run that to install. And: because the game was meant for the Xbox 360, it plays in the enormous 1920x1080 resolution. (Sorry!) Have fun!

Rhythm Universe  
March 2009

Rhythm Universe

This is a side project I worked on in my spare time over the course of about seven months. The goal in Rhythm Universe is to make a solar system by moving the sun around and capturing planets into orbit. The game moves to the beat of the background song, and that song gets an extra layer added to it for each planet the player collects. So while you're making a solar system, you're indirectly mixing some phat beats together.

This is my first solo project of this scale. I'll claim about 95% of the credit here; the other 5 comes from some help with game assets and design feedback. The game itself is really quite experimental in my opinion, so check it out and see how it strikes you.

Ace of Space  
June 2008


This is my Final Project at Full Sail University. It was actually me and five other guys, and I was the "asset lead" of the team. That meant I was in charge of getting graphics and sounds from the art and audio teams working with us, but I also worked on some graphics programming, user feedback, the game's custom music feature, and a bunch more.

If you're wondering, Ace of Space is a 3-D space shooter. You just fly around space, go into and out of orbit around planets, and shoot down pretty much anything that moves. If this sounds appealing, grab the game and let me know what you think!